No security reprieve from Blizzard's Warden
There is a serious problem with gaming on the corporate network - in fact, there are two. It's not with the games themselves and the impact of their use, but with software installation on an organization's computers by unauthorized individuals, and the inclusion in that software of monitoring and self-help components. The former leads to all sorts of compliance issues. The latter leads to real risks of information disclosure and creation of new attack surfaces.
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